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These are to be avoided in the early levels as the damage to mana ratios make them worthless (there was a time in EQ live where Icestrike was the single best mana to damage ratio spell in the game, but this is not the case in Project 99). Because Erudites start with such high Intelligence, they can actually get away with not putting anything in Intelligence and do quite well. Warriors and Rogues might want to do the Gnoll Fur quest to get the Fang of the Wolf, a 5/26 magic piercer as well as Patched Gnoll Fur Bundle, an AC4 CR5 cloak. Eventually as you increase in level and your mana pool grows, the convenience of snare will outweigh the mana requirement of Bonds of Force, but that probably will not be until you are at least level 40. This guide covers the first 50 levels of spells for the TLP Wizard class. There are other possible variations, but deviations from the above are weaker and riskier. Chromadrac's are usually up all over the place and easy meet for a wizard. Add in the numerous ways to get mana regen from multiple potions (and store potions) and it's night and day. Most wizards give this spell a permanent spot on their spellbars for additional mana recovery during meditation breaks. You aren't going to get the mob off of you by doing that. 5: Stacking: Block new spell if slot 1 is effect 'AC' and < 1081 6: Stacking: Block new spell if slot 2 is effect 'Max Hitpoints' and < 2486: 1200: Abjuration: Group v2: Ancient Legacy of Blades: DRU/60: 1: Increase Damage Shield by 36 : 350: Abjuration: Group v2: Ancient Starfire of Ro: DRU/60: 1: Decrease Hitpoints by 1350. The Necromancer advanced research book … 300: Evocation: Single Most people on p99 will argue that barb is the worst race for shaman due to lack of racial abilities. These spells can be safely skipped and never acquired: You will notice here that Al'Kabor is pretty much hated; every spell he created is worthless. Generally speaking, animals that run on 4 legs or animals that fly tend to be terrible quad targets as they usually run too fast. Halo of Light is actually interesting because it it the only Conjuration spell a Wizard gets. You also start getting access to a "Draught" line of direct damage spells which are single target DD spells with greater than 3:1 damage to mana ratios. They probably get asked so much that they have their own buttons setup for this. If you have root up and the target can be rooted, then try to root it and if successful, back off slowly. At 53 you get your first "Jyll's" line of point blank AoE spells. There really isn’t a magic bullet or secret to getting through these levels aside from help from a power-leveler. It's probably a good idea to round out the stats a bit if you are starting out with no gear due to the survivability and weight carrying issues. NPC Only Spells. The long cast time and stun discourage use during battle or kiting. And they do it big time. I did hear of one wizard who specialized in Alteration so that they could do more successful evacs. Gathers ambient mana from your surroundings, replenishing your mana pool. After Planes of Power came out, most players abandoned PBAoE and it became a lost art. As mentioned earlier, at level 51 this situation drastically changes with the "Pillar" line of spells. Solusek Ro offers the advantage of the Imbued Platinum Fire Ring, which should be Wizard only, but strangely, Bard followers of Solusek Ro can also wear them. Most wizards give this spell a permanent spot on their spellbars for additional mana recovery during meditation breaks. One is the Journeyman's Boots (see Journeyman's Boots Quest). At level 29 you get Bonds of Force and Inferno Shock (close to 2:1 damage to mana ratio). PBAoE groups rely on very specific abilities that Enchanters and Wizards are able to employ: Point blank attacks against an unlimited number of enemies. Above all, mana management and having SoW are critical to staying alive and soloing successfully. SoW or JBoots are, of course, a requirement for quadding, but snare is not. Otherwise you will be forced to re-snare all of the mobs and try to finish them off. For example if you are a chain casting DDs, throw in a Rain, and a stun, you may find the mobs suddenly ignoring everyone else and coming straight at you. There is a quested Level 39 spell called Concussion (also known as the Brain Bite (Good) or Brain Bite (Evil) quest). You might have to explain this if you run into someone that is fond of pulling mobs right into your melee range. What they do provide is a much better chance of landing on mobs that resist a lot. You will also come across various "rain" spells which affect up to four targets. The other tool is the Staff of Temperate Flux. When you mix in casting Concussion with damage spells, you will find that you can over-nuke and get away with it. In some raid and group situations, you won’t want to use these for fear of waking up mezzed mobs or in dungeons where vertical aggro can result from casting a rain spell. The largest and most comprehensive Wizard101 Wiki for all your Wizard101 needs! Some of these spells have decent damage to mana ratios, but are practically worthless in the early to middle levels for two reasons. Early on, find a good leveling guild, and that should ease some of that leveling pain. There is nothing worse than being in a raid as a Wizard and getting aggro from a powerful mob like a dragon; Concussion can prevent that from happening. Most groups don't need a Wizard for any particular reason, if you become a liability, you are expendable. These are good for pulling, however, they can miss if the mob is moving and the bolt projectile hits an object or terrain. 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